The second puts a sportsball spin on things with a ball spawning in the middle that you have to try and snatch and score at the other team’s base, whether throwing it or running it in. The first and most obvious is Knockout, where it’s all about getting the highest number of knockouts as a team. Those gameplay mechanics are thrown into a handful of game modes at launch, each with a low 3v3 player count. Putting the Rocket Arena name to one side, there’s a really inventive combination of gameplay ideas here that will appeal to a lot of people that give it a try. There’s still something so satisfying about the skill needed to lead a target and hit them a few times on the trot. Think Super Smash Bros., but where you can run away and hide to let it reduce back to zero. Instead, you’re filling up an Impact meter, each successive rocket imparting a great and greater force until the meter is full and you can send them flying out of the arena with a Megablast. The one unifying aspect is that they move at the same speed, have a triple jump, and their weapons are all projectiles, meaning there’s skill to leading your target and landing successive blows.Īnd you’ll need to do that, because taking out an enemy isn’t about dropping their health bar to zero in Rocket Arena. Boone basically feels like he doesn’t shoot rockets at all, with a shotgun-like cluster shot, a scoped sniper rocket, and a wind vortex special. ![]() Amphora can turn into a pool of water, move around and then cyclone upwards, Rev rides on a hover board that can be used to ram enemies and throw a mine for her secondary, but has a weaker, faster-firing main rocket launcher. ![]() However, it’s not always rockets with the game’s ten characters. The very default looking Jayto comes with the most standard rocket launcher, his secondary fire being a swarm of mini-rockets, while his special boosts his mobility and gives him more powerful Skypiercer Rockets for a short time. This is now a hero shooter, and each one has their own rocket launcher – each with a unique rate of fire and damage output – and a secondary fire and special ability. There’s no gritty Quake Marine here, but fun and friendly character designs that wouldn’t be out of place in Fortnite, and yes, they’re each a distinct character. You see the difference immediately as you load up the game.
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